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Technical resources

Size the screen and projector together

Work out screen size from the back row, where to put the projector, and how many lumens the room needs.

Free in the browser · Updated November 2026

Projection problems on an event usually come from one of three guesses: a screen that is too small for the back row, a projector placed where the lens cannot fill the screen, or a lumen figure picked from the brochure. This calculator does the three sums on one page.

What it covers

The first part gives screen height, width and diagonal from the distance to the furthest viewer. You choose the content: video and big graphics, slides with text, or fine detail such as spreadsheets. Smaller text needs a bigger image for the same back row.

The second part gives the range of distances at which the projector can sit, from its throw ratio range. Enter the zoom limits from the spec sheet. If the position you have is outside the range, you need a different lens or a different projector.

The third part gives the lumens needed to hold a chosen image contrast in a given amount of ambient light. It includes 20% headroom, because projectors lose output with age and give some away in colour-accurate modes.

When to use it

Use it at the quoting stage for breakout rooms, plenary screens and hybrid sets, and again when a venue's house projector is offered. A light meter reading at the screen gives a better answer than any preset, so take one on the recce if you can.

Screen size from the furthest viewer

Image height is the furthest viewer's distance divided by 8, 6 or 4, depending on how much detail they must read.

Aspect ratioHeightWidthDiagonal

Projector throw distance

Throw distance is the throw ratio multiplied by the image width. Enter the zoom range from the projector's spec sheet. A fixed lens has the same figure in both boxes.

Leave blank to use the width from part 1.

Projector brightness

Lumens needed = (contrast ratio - 1) x ambient light on the screen in lux x image area in m² / screen gain.

A reading from a light meter held at the screen beats a preset.

1.0 for a matt white screen. Check the screen maker's figure.

CategoryLumens neededWith 20% headroom

Add 20% headroom for lamp or laser ageing and for colour modes that give up brightness. Use ANSI lumens from the spec sheet, not the marketing figure. This is a planning figure: it ignores the projector's own black level.

How it works

Image height is the furthest viewer's distance divided by 8 for video and big graphics, 6 for slides with text, or 4 for fine detail. These are common rules of thumb. Width is height multiplied by the aspect ratio, and the diagonal follows from Pythagoras, shown in metres and inches.

Throw distance is the throw ratio multiplied by the image width, calculated for the shortest and longest ratio of the zoom range. It is measured from the lens to the screen.

Lumens needed = (target contrast ratio - 1) x ambient light on the screen in lux x image area in square metres / screen gain. The contrast targets are based on the four categories in AVIXA's image contrast ratio standard (Image System Contrast Ratio, which revises ANSI/INFOCOMM 3M-2011): passive viewing 7:1, basic decision making 15:1, analytical decision making 50:1 and full motion video 80:1. The AVIXA page names the four ratios but the standard itself is paid, so the values here are checked against a published summary of it.

The sum ignores the projector's own black level, so it is a planning figure. It also takes the lumens as reaching the screen, so use ANSI lumens from the spec sheet. A measured lux reading at the screen is better than an ambient preset.

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